Version 0.8.2 Combat Update
Heliosail » Devlog
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0.8.1 Small Update
- Combat system changes. Spotlight Initiative means combat will flow smoothly and naturally.
- Trick changes. Tricks now give you a +1 to the skill they are for when you learn them permanently. You can only learn 1 trick per session, although you're welcome to keep using/attempting ones you haven't learned yet through the rest of the play session.
- Some small edits in wording and typos, I'm sure there are plenty more to catch.
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0.8.2
Engine Changes
- Adjusted Perception minimum roll from 1d8 to 1d12.
Astromancer
- Collective Work changed to no longer rely on turn-skipping for balance, since this doesn't work with spotlight initiative. Instead, each assisting Astromancer must spend an action on the turn of the ally they wish to assist, and then gain the spotlight.
Character Sheet Updates
- Added the secondary and tertiary archetypal abilities to the character sheets for reference.
- Made Form Fillable versions of new character sheets.
Skill Updates
- Added a new trick to Aim
- Adjusted Tricks to have modifier requirements in order to better organize more powerful ones into tiers for later play.
Small changes
- Typos: 6
- Formatting corrections in the Skills chapter
- Continued filling out the Glossary.
- Continuity Corrections: 5
Files
HeliosailPackage0.8.2.zip
Nov 21, 2022
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Heliosail
A solarpunk pirate TTRPG
Status | In development |
Category | Physical game |
Author | QuinnSilver |
Genre | Adventure, Role Playing |
Tags | Dice, Exploration, Pirates, Sci-fi, solarpunk, Tabletop, Tabletop role-playing game |
Languages | English |
More posts
- Quick Fixes for 0.9.4Jun 03, 2024
- Update 0.9.4: ECONOMY UPDATEMay 16, 2024
- Major Update: 0.9.1.3Sep 11, 2023
- Major Update: 0.9.2Aug 16, 2023
- TricksJul 03, 2023
- Version 0.9.1May 03, 2023
- Version 0.9 UpdateApr 09, 2023
- Creature Design GuidelinesJan 19, 2023
- Version 0.8 - New Archetype, Core Changes, New LookNov 08, 2022
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