Heliosail
A downloadable game
You and your friends become a crew of space pirates in this solarpunk sci-fi rpg. Earth's surface is uninhabitable due to climate change and the exploitation of industry, but humanity has thrived across the various planets and moons in the Sol system. They seek to settle the galaxy and repair Earth, all while navigating the sudden appearance of alien creatures from another reality.
Want a physical copy? Check out the crowdfunding campaign!
Features
- Skill-based character progression
- 5 Archetypes
- 3 Ancestries
- Custom character sheets
- Full color, illustrated PDF rulebook.
Coming Soon
- Black and white, non-illustrated rulebook for home printers
- A free adventure to begin your campaign
Support Heliosail's Development on Patreon! We put out free content for your games every week. You'll find monsters and enemies here, as well as lore.
A Solarpunk World
Solarpunk is a genre defined by green technology, hope for the future, and art nouveau aesthetics. The day to day world of Heliosail is one where people live fruitful and satisfying lives, and seek out valuable connections to nature. That doesn't mean it is without conflict, however- it takes constant work to maintain a positive, just society.
Many of the stories that work in darker genres like cyberpunk, such as stories about corruption and class struggle, will work with solarpunk as well. The difference is tone- solarpunk is an optimistic genre, where a protagonist's struggle against corruption, and their ultimate success, is a vision for our future rather than a cautionary tale.
The Netheri
The Netheri (\nɛθɛr`aɪ\ "nether-eye") are a mysterious form of alien life from a neighboring universe. They can have psychic abilities and often defy physics in surprising ways. Netheri range from huge, asteroid-eating monsters, to small surface dwelling animals and plants, and have given a breath of life to the old maritime legends of psirens, witches, and curses.
They emerge from dimensional rifts all over the solar system. These rifts are similar to black holes, undetectable except for the effect they have on everything around them. Some are just as deadly as a real black hole, but others are smaller, with less catastrophic results.
Level-less Design
Your character in Heliosail does not gain traditional levels or experience points. Instead, they improve their skills over the course of a campaign by using them, mastering powerful Tricks.
Tricks are special abilities that allow characters to do things they normally could not. Each time a player rolls a critical success when using a skill, they can unlock a new Trick for that skill.
Cinematic Combat
What would a pirate RPG be without cool moments in a fight? Heliosail uses the Spotlight combat system. There is no initiative or turn order. Instead, each action that affects another creature triggers that creature's turn, so that combat popcorns around the table. This makes a fight very dynamic, and keeps everyone at the table engaged.
100% Human Made
This game was made entirely by humans, for humans. This includes all written text, artwork, and mechanics.
Updated | 22 days ago |
Status | Released |
Category | Physical game |
Release date | 33 days ago |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | QuinnSilver |
Genre | Adventure, Role Playing |
Tags | Dice, Exploration, Pirates, Sci-fi, solarpunk, Tabletop, Tabletop role-playing game |
Average session | A few hours |
Languages | English |
Download
Install instructions
Thank you for downloading Heliosail! I hope you enjoy playing it. You can download the "All-in-One" zip file for all the files together, or you can download each file individually, but you do not need to do both.
Development log
- Heliosail Is Finally Here33 days ago
- The CardsharpJan 22, 2025
- On Heliosail's Release DateJan 14, 2025
- "Final" Courtier RulesJan 08, 2025
- Quick Fixes for 0.9.4Jun 03, 2024
- Update 0.9.4: ECONOMY UPDATEMay 16, 2024
- Major Update: 0.9.1.3Sep 11, 2023
- Major Update: 0.9.2Aug 16, 2023
Comments
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A quick question:
How do I improve my rating in Core Skills? Secondary skills can be improved by Tutoring and by rolling crits, but it seems like neither of these is an option for Core Skills, and given how modest attributes are, it seems like Secondary skills would rapidly surpass Core Skills in modifier? (Though Core skills will have Tricks)
Hi there! Sorry it took me a couple days to get back to you. I see why you were tripped up: if you look at the Tricks for core skills, you will see that each one also grants you +1 in that skill at the end of the Trick's description.
This means, effectively, that your core skills improve whenever you roll a critical success using them, just like secondary skills do. It is not worded this way explicitly in the rules because certain Tricks have requirements for a minimum modifier, and in playtesting there was confusion about whether the +1 to a skill was taken before or after deciding what Tricks you were eligible for.
If your secondary skills surpass a core skill, this will be temporary, because they are capped at +5. You also will start with higher modifiers in your core skills since the starting modifiers are based on your attributes, and secondary skills just start at +1.
Please let me know if you have any other questions! I am happy to help :)
Love the art deco touch and overall theme!
Thank you!